![]() Some of the design ideas that were in the old thread have been revisited and it seems CnCNet 5 is going towards being fully IRC compatible and uses Westwood Chat like client program to operate.įunkyFr3sh from the Red Alert community has worked hard on his (testing) CnCNet 5 client for RA. RA2 will most probably not be supported at all, sorry. TS version is not yet started and will probably not be until CnCNet 5 is released with full RA support the very least and solely depends on the motivation of CCHyper. The TD version still has too many issues to be usable. The RA version is getting along nicely with Iran fixing some remaining issues and adding new interesting features. These binaries for TD and RA are on the way. The next version of CnCNet as has been stated before requires modified game binaries. I felt it was time to post some progress updates even though they are not *mine* exactly. It has been a long time since the last news post. You can read the full Ask a Developer interview with Art Director Chris Tamburrino right here. ![]() More artwork can be found inside our gallery. ![]() The tank on the left is the basic EU version and the one on the right is an urban camo version. Here’s a sneak peak at one of the custom EU skins we are working on. What kind of custom graphic skins will be available for purchase? Expect to see high-quality ambient occlusion (HBAO), wind effects for vegetation, reflections, and a diverse range of weapon and destruction effects. We’re aiming to take full advantage of Frostbite’s capabilities where it makes sense for an RTS, so our focus is on dynamic effects that will bring the environment to life while keeping the action readable. What kinds of different hi-end graphical effects are we going to see besides physics? It was also important that their respective looks be indicative of the play styles for each faction. ![]() What are the influences behind the designs for each faction?Our main goal for the design for each faction was to create 3 unique looks that would allow players to quickly distinguish them on the battlefield. ![]()
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